Most reroll guides open by telling you to reroll. This one starts with a real question, because the answer here is less obvious than usual.
Data status: launch banner contents and starter pull counts have not been announced. This guide covers the reasoning and the loop; specific targets will be added once the launch banner is known.
Does rerolling make sense in this game?
Rerolling is most valuable in games where a bad start is hard to recover from — typically ones with 50/50 systems and deep duplicate scaling, where losing early coin flips compounds for months.
Chasing Kaleidorider is structured almost the opposite way:
- The featured character is guaranteed at pity — no coin flip to lose
- Limited characters return to the standard pool after their banner ends
- The standard banner reportedly lets you select your character at 100 pulls
All three reduce the long-term cost of a bad start. A rough conclusion: rerolling here is worth a moderate effort, not an obsessive one. Getting a strong opener is nice. It is not the difference between a healthy account and a dead one, which it genuinely can be in harsher systems.
If rerolling stops being fun, stop. In this particular game that is defensible advice rather than a cop-out.
The reroll loop
- Install and start a fresh account — use a guest or throwaway login, never your main account credentials.
- Clear the tutorial. This is the time sink; on PC via an emulator you can run several accounts in parallel to cut it down.
- Claim launch rewards, pre-registration rewards and mailbox items. These are normally the bulk of your starting currency.
- Spend on the character banner.
- Keep or reset.
- When you land a keeper, bind the account to a permanent login immediately. Unbound guest accounts get lost, and losing a good roll to a wiped cache is a miserable way to start.
What to aim for
Until the launch banner is confirmed, aim by role rather than by name:
- A Harmonizer is usually the strongest long-term keep in systems like this. Support effects multiply across your whole team, so they stay relevant as you add units. They also tend to be the hardest to substitute.
- A Disrupter gives you the smoothest early clear speed. Damage solves most early problems, and early problems are what you actually face while rerolling.
- A Protector is the safest skip early. Defensive units matter most in late content you will not touch for weeks.
If you get a Harmonizer plus any Disrupter, that is a strong stopping point.
Do not reroll for motorbikes
Motorbikes are a separate pool with separate pity. Rerolling for a specific character and their bike multiplies your reroll time for a payoff you can reach later through normal play. Roll for the character; the bike will come.
Before you start
Run your expected pull count through the gacha pity calculator to see how likely a starting pool actually is to produce an SSR. It is a useful reality check — starter currency in most launches covers well under a full pity, which caps what rerolling can realistically get you.
Read the gacha system breakdown for the full pity mechanics.
Still unconfirmed
- How much currency the launch account actually starts with
- Whether a beginner/novice banner with discounted pulls exists
- Which characters headline the global launch banner
We update this page when the launch banner is announced.